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Week 3: Initial crafting and Storyboard development of Project 1 – UE5

This week, I’m going to refine my idea and put it into practice.

Storyboard

In the storyboard, I determine the duration of each shot, the action of the protagonist, the layout of the scene, the overall atmosphere, and the sound effects. This is not final plan, there will be some adjustments when I operate in ue5. But the story revolves around outsiders breaking into caves and encountering the spirit of nature.

The story is divided into three main stages.


Stage 1:
The protagonist walks slowly on the cliff. He walks down the road. It is said that the cave contains the spirit of nature. He needs its power to save his starving homeland. However, the road had not been used for a long time, and the rocks loosened and cracked, and he fell.

Stage 2:
He awoke at the bottom of the cave and found himself at what seemed to be the entrance to the cave. He rose from the ground and went deeper.

Stage 3:
He went into the depths and found an open space where the spirit of nature was sitting there. The Spirit of nature stands up slowly.

Stage 1:
The protagonist walks slowly on the cliff. He walks down the road. It is said that the cave contains the spirit of nature. He needs its power to save his starving homeland. However, the road had not been used for a long time, and the rocks loosened and cracked, and he fell.

Stage 2:
He awoke at the bottom of the cave and found himself at what seemed to be the entrance to the cave. He rose from the ground and went deeper.

Stage 3:
He went into the depths and found an open space where the spirit of nature was sitting there. The Spirit of nature stands up slowly.

Model

To get everything on the scheduel and well preperared, I made a semester plan:

In the third week, I need a preliminary model for the sculpture in the scene,and craft a mid-model for the boss model.

The stone sculpture in the scene I have a reference, it is China’s Tang Dynasty bronze sitting dragon, which was unearthed from the Tang Shi Siming tomb in 1966. Its shape is very unique.

I uploaded my video on YouTube, this is just my progress for this week, I will continue to update my progress in next weeks.

And I also made basic model of dragon boss. To quickly master the large shapes, I started with the human and dog models that contained by Zbrush. The first step is to determine the proportion of the limbs. And then I started carving the muscle. Because the design of everything is based on muscle, such as the decoration behind, the vine, the trend of the branches is built on the correct muscle structures, this part is quite boring, because I have to make sure that all the structure is correct, but not too much carving details.

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