- Breaking down walk cycles
- POSES in Maya showing Silhouette and line of action
- Plan and animate a weight shift
Task 1. POSES in Maya showing Silhouette:
Draft and pose in Maya showing silhouette and line of action:
Feedback of sihouette:
My refelction: The whole dynamic posture needs to consider the expression of the animation, for example, the movements of the hand cannot be blocked by the body, otherwise the silhouette will lose information, so the posture of the hand should be adjusted appropriately. The Angle of view of the entire camera is a bit too lateral, requiring 3/4 of the side to correspond to the Angle of reference. On the left foot, consider standing on your heels for better balance.
So I adjust the pose according to the feedback:
Task 2. Blocking of weight shift:
My plan and draft:
For example, when a person takes a step to the side, the weight will remain on the foot in contact with the ground, and until the other foot contacts the ground, the weight will begin to shift. The curve of the whole cog is a radian, not a straight line. For example, in my sketch, the center of gravity will first shift to the bottom left, and then after reaching the lowest point, the center of gravity will slowly rise. translate
Blocking: