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3D Computer Animation Fundamental Maya

Week 6: Weight shift Animation Exercise – polishing – Maya

Content and task:

  • Plan Walk Cycle
  • Feedback of Weight Shift and Pose

Task 1: Plan and blocking Walk Cycle:

My reference is from the learning materials in this week’s powerpoint. This picture clearly shows the decomposition of walking posture.

What needs attention is the key frame of each foot’s contact with the ground and departure, as well as the position of the legs and the distortion of the knees. And pay attention to the movements of the ball of the foot and the heel at different times.

In addition, the movement of the center of gravity of cog is also very important. Similar to the principle of the movement of a small ball, the motion tail of cog should be undulating from the side, and the shape of an infinity sign from the front.

Blocking of walk cycle:

Side view

Front view

Feedback from teacher:

For side view: Be careful not to step under the ground when the foot touches the ground, and the knee needs to be more bent, for example, when the center of gravity is lowest, the knee should be more bent. Notice how the ball of the foot connects between each pose.

For front view: Notice that the shape of the changing center of gravity is not the shape of a heart, but the shape of infinity.

Task 2: Polishing of Weight Shift and Pose

Feedback from teacher: Make the cog movement curve smooth and adjust the pose when foot contact floor.

My final view of weight shift practice:

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