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3D Computer Animation Fundamental Maya

Week 8: Final Walk Cycle Polishing – Plan Body mechanics shot – Maya

Content and task:

  • Final walk adjustment
  • Plan Body mechanics shot

This week, I submitted a re-done walking loop and got feedback:

There are still some problems with animation, for example, my cog is not low enough when the center of gravity should be the lowest. In order to solve the problem of knee jumping, it is necessary to disassemble the key frame of the foot touching the ground, so that the whole heel touches the ground, and then the front foot is tilted up, and then the next key frame is the whole foot touching the ground.

Front view:

There are no major issues with my front view, and no modifications are needed.

Here are the outcome after fixing these problems:

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