Week 5: High model of boss Project 1 – UE5
Content and task: To ensure a reasonable timeline, I need to allocate time for rigging, animation, scene creation, rendering, and editing. Therefore, I should aim to spend one week on creating the high-poly model and sculpting the details. This week will be dedicated entirely to detailing the sculpt. First part of detail: I used subdivision … Continue reading Week 5: High model of boss Project 1 – UE5
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