Week 7: Rigging the model Project 1 – UE5
Content and Task: During this week, I need to rig the model of this character. Since the model is not only asymmetrical but also has a high polycount, and the hole in the chest complicates weight painting, I will first use a plugin to reduce the polycount, retopologize the model, and remove the chest structure, … Continue reading Week 7: Rigging the model Project 1 – UE5
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