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3D Computer Animation Fundamental UE5

Week 11: Render third version of the demo – Project 1 – UE5

Content and Task:

  • Set up the camera angles for the corridor-to-wide-shot sequence.
  • Make adjustments to the previously captured shots and render them again.
  • Edit the footage and synchronize it with suitable music.

Version 3.1:

The default playback is set to low quality, but you can switch to high quality for a better viewing experience.

In this shot, there are a few issues:

  1. Due to texture streaming, the visuals suddenly became blurry at certain moments during rendering.
  2. The corridor scene is overly dark, making it difficult to see the surrounding environment. I think I need to add some faint lighting to slightly illuminate the structure.

Version 3.2:

Version 3.3:

Both of these youtube accounts are mine, and since I upload too many videos a day, I can only use this account to continue uploading.

In version 3.3, I adjusted the atmosphere of the scene, the fog, and added lighting to the corridor.

Then, I merged the two shots, edited them, and added background music.

Demo with background music:

Then, I discussed the demo with my teacher and received very helpful feedback and insights, which I will implement before the final submission:

  1. The camera has a moment of acceleration when moving through the corridor, which looks a bit abrupt. I need to adjust the camera’s curve.

2. When entering the cave, the eyes transition from a dark environment to a well-lit one, which might be uncomfortable at first. I can adjust the exposure and focal length to achieve this effect, similar to James Turrell’s works.

Art work by James Turrel
Art work by James Turrel

3. In the wide shot, I should focus more on the statue, with the boss appearing as a black silhouette in the background. Since there will be a close-up of the boss later, I need to add more lighting details to the statue so that the viewer’s attention isn’t distracted by the light from the cave entrance, and I can reference how to use the light to create contrast and focus from some art works from Caravaggio’s paintings.

The Calling of Saint Matthew, by Caravaggio

4. For the close-up shot of the boss, I can add more detail to the base, such as scattered rocks and grass.

5. When the boss opens its eyes, I will lower the brightness of the rocks behind it, allowing the light from its eyes to have a subtle color influence on the environment.

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