Content and Task:
- Set up the camera angles for the corridor-to-wide-shot sequence.
- Make adjustments to the previously captured shots and render them again.
- Edit the footage and synchronize it with suitable music.
Version 3.1:
In this shot, there are a few issues:
- Due to texture streaming, the visuals suddenly became blurry at certain moments during rendering.
- The corridor scene is overly dark, making it difficult to see the surrounding environment. I think I need to add some faint lighting to slightly illuminate the structure.
Version 3.2:
Version 3.3:
In version 3.3, I adjusted the atmosphere of the scene, the fog, and added lighting to the corridor.
Then, I merged the two shots, edited them, and added background music.
Demo with background music:
Then, I discussed the demo with my teacher and received very helpful feedback and insights, which I will implement before the final submission:
- The camera has a moment of acceleration when moving through the corridor, which looks a bit abrupt. I need to adjust the camera’s curve.
2. When entering the cave, the eyes transition from a dark environment to a well-lit one, which might be uncomfortable at first. I can adjust the exposure and focal length to achieve this effect, similar to James Turrell’s works.
3. In the wide shot, I should focus more on the statue, with the boss appearing as a black silhouette in the background. Since there will be a close-up of the boss later, I need to add more lighting details to the statue so that the viewer’s attention isn’t distracted by the light from the cave entrance, and I can reference how to use the light to create contrast and focus from some art works from Caravaggio’s paintings.
4. For the close-up shot of the boss, I can add more detail to the base, such as scattered rocks and grass.
5. When the boss opens its eyes, I will lower the brightness of the rocks behind it, allowing the light from its eyes to have a subtle color influence on the environment.