In this week, I add more camera shake and time for each shot, to ensure the chasing speed is not too slow or too fast, this is the previs shot I have edited this week:
Personally, I would like to make everything interesting, I wanted to create a feeling that the protagonist was being chased by a police car but was coping with it easily. But it’s hard for me to mold her movements to react to the fact that she’s a seasoned master in a short period of time. I think I need to refer to some movie and TV works and do some research on 2D pose draft. What kind of moves do confident criminals like to do and what habits do they have.
In this shot, I add a close up shot to introduce my character between the news broadcast shot and the city shot:



Actually, I personally had planned for it to be like in one of those anime where the villain starts out standing inside the shadows and the news is broadcasting her wanted posters. Her initial appearance was with her back to the audience to add some mystery. Because my idea at the beginning was to have the audience focus on the cyberpunk urban setting. I intended for the main character to appear only as a black silhouette. I think the final way of presenting it depends on the choice I make after I have built the scene and tested both narrative approaches.
But considering I’ll be carefully sculpting the character’s face, I think a close-up of the front face is again necessary or I’ll be sorry for the time I spent on modelling hahaha.
In this shot, I edit the movement curve of the character. The common problem with this shot and others is that when the character and the camera are moving together, the adjusted position will constantly become undesirable.
Just like relative motion in physics, if the shift speed is the same it creates the effect of no movement, if the shift speed is different, for example, if the character is moving at a constant speed but the camera is speeding up at that moment, or if it stays at a constant speed but is moving faster than the character, the screen will appear as if the character is decelerating its movement. There doesn’t seem to be any way around this problem other than patiently tweaking it.

Another issue that has been a constant throughout the semester is the distribution of speed. I have a really hard time adjusting my speed, often going too fast at times or too slow at others. And this week George gave me the very helpful advice that my speeds look pretty even. That is, the distance of each keyframe looks the same, which causes the whole shot to move too evenly and lack some variation.

I feel like I need to learn some animation theory because before, I would just think my shots were weird, but I didn’t know what was weird or how to modify them. I’m thankful to Wendy for helping me. Because I had a problem this week, that is, how to modify the speed of the camera, the character and the police car uniformly when they are all moving. Wendy told me that I can select them to create a set. this really solved my huge problem.
For this week, I added this shot of the protagonist flying out of the narrow alleyway because she has to fly towards the outside of the city. However there is a police car waiting for her long outside the alley. As soon as she comes out the police car immediately drives towards her and fires a bomb at her. The protagonist changes course to dodge it.



In next shot, I added a camera follow shot to reference Ekko’s shot. At this stage, I wanted to go for a restoration and add something to my storyboard. I adjusted the placement of the buildings to add a sense of space for the main character to fly through. To give her a reference point for her speed.


Weekly summary:
Since my protagonist has been using a flying machine, the design of the motion trail for the chase was important. In the first few weeks of trying, I went from not being able to plan a route and generating the motion trail directly and adjusting it, to getting the routine and using a blue pencil to go ahead and draw the trajectory she should follow beforehand and then adjusting her position.
At this stage, my main task was to present the storyboard. In the next stage, I think I can build on this to edit the pose of the character’s movement, the details of the action, and think about the connection between each shot.