Categories
Advanced and Experimental 3D computer Animation Techniques

Week 1 Advanced Body Mechanics Planning

  • Going over acting with the body and pantomime
  • Planning body mechanicsshot
  • 3D animation workflow checklist

Pantomime & Acting with the body

Body Mechanics Plan:

George suggest to make the animation shorter as there are too many poses, and it last too long, so I make some changes of my plan. After the character stand up, she will move forward for one step and stop there:

Reference video:

Workflow checklist:

When I am animating, it’s easy to feel overwhelmed by the sheer number of steps between your initial idea and a polished final shot. This week, teacher introduce his workflow checklist to us, and it is really helpful.

Planning

  • Thumbnails: Quick sketches to explore poses, ideas, and storytelling to show key poses. Focus on silhouette, emotion, and staging. No need for detail — clarity is the goal.
  • References
  • Journal workflow
  • Layout
  • Staging
  • Composition
  • Story

Blocking

  • Stepped key poses
  • Fundamental approach
  • Easy to edit
  • Inner monologue timing tool
  • Arcs
  • Weight check
  • Compare thumbnails
  • Watch at speed

Splining

  • Work in small sections
  • Inbetween: adding secondary/key breakdowns for smoother transitions.
  • Inbetweens are the frames that bridge the gap between key poses. They smooth out transitions, add weight and timing nuance, and define the rhythm of a movement. It can be manipulated in graph editor, adjusted curves, or added breakdown keys.
  • Arcs

Polish

  • New mindset: reviewing your animation with fresh eyes.
  • Non-performance texture
  • Fix tiny things like toe splays on blinks — like breath cycles, toe splay, or tiny eye movements. These often-forgotten details are what truly bring a character to life and separate good animation from great.