This week, I mainly focused on creating the master material for the Earth, along with several related elements in the environment.
To build the Earth material, I used a set of six texture maps sourced from:

Textures are from:https://www.motzify.com/
Here is the material breakdown:









Here is the full process of how I constructed the material:
Several key nodes play an important role in achieving the final look:
1. Three-component vector with PixelNormalWS and Dot – This setup generates a volumetric shadow gradient across the surface, giving the planet a more realistic sense.

2. Panner – Used to animate the cloud layer and create subtle atmospheric movement.

3. Two Fresnel nodes – These were blended to achieve a soft, glowing rim-light effect around the Earth, enhancing depth and readability in the dark environment.

Cinematic: Gazing at the Earth
Shot 1 – The protagonist gazes at Earth from afar
The main character stands alone, looking out into space. The Earth floats quietly in the distance, emphasizing her isolation and emotional distance from her own body and identity.

Shot 2 – She encounters another version of herself on the deck
As she steps onto the deck, she unexpectedly meets another version of herself.

Shot 3 – The other self greets her
The second version raises a hand or speaks softly, acknowledging her presence.

Shot 4 – Mutual observation
The protagonist stares at the other self, while the other version looks away into the distance with a calm smile.
•This shot is a pivotal moment in her transformation:
•She still hesitates and clings to the past, looking back with longing.
•Yet her inner self—the part of her that has always been within—has already found the strength to move forward.
She is ready to let go of the past and step into the future.

Shot 5 – Sitting together
The two sit side by side. The other self wraps an arm around the protagonist, symbolizing connection, comfort, and the merging of consciousness. This shot carries the emotional peak of the entire sequence.
