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FMP

Week 6 Hard-Surface Body Modelling in ZBrush 2

The remaining body components were created using the same workflow as the previous week. For some of the smaller mechanical parts, I used a variety of hard-surface brushes to sculpt and refine details more efficiently. The image below shows all the individual parts that make up the character’s mechanical body. Each component was intentionally designed as a separate piece so that it could be properly integrated into the later rigging process:

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