This week, I continued developing the cinematic shots, focusing on the story’s conclusion. I combined the Earth material created last week with a particle system built in Niagara to create a visually and emotionally compelling ending sequence.
In this shot, the protagonist floats through space, gazing at a massive yet unknown planet. Memory and emotion particles surround her, guiding her direction. She embarks on a new journey carrying feelings of regret, love, determination, and gentleness.
For the planet, I used the previously created material instance and adjusted parameters to achieve a semi-translucent, slightly dark appearance.
This visual approach was partially inspired by the “Ending of the Stars” scene in Elden Ring, where the universe feels isolated yet full of possibility:

Similarly, my sequence places the protagonist in a secluded cosmic space, marking the start of a new chapter. The scene evokes a contemplative mood, emphasizing the emotional transition of the character:


Regarding the particles, I created the Niagara system entirely from scratch. My workflow involved first designing a primary emitter to define the core particle behaviour. I then duplicated this system multiple times, adjusting parameters such as noise, vortex forces, color, and emissive intensity. This allowed the particles to form a dynamic, flowing field around the protagonist, visually representing her memories and emotions guiding her forward:
This week’s work helped solidify the narrative and emotional tone of the short film’s ending, while also allowing me to experiment with procedural particle effects in UE, integrating both visual storytelling and technical skill.