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Advanced and Experimental 3D computer Animation Techniques Sessions with George

Week 7 Continue adjust blocking facial expression animation

This week, I continued refining my blocking.

I need to revise the first pose, as the line of the character’s shoulders is really important—it helps create a strong silhouette and adds contrast to the overall shape. To improve the pose, I plan to tilt the shoulders more, which should enhance the visual appeal and make the character’s stance feel more dynamic.

Another thing to pay attention to is the character’s teeth. Sometimes, it’s better to either show the teeth clearly or not at all—anything in between can look unintentional or awkward. When the teeth are visible, it’s important to be mindful of their position and angle. Adjusting the rotation can help make the teeth look more natural and properly integrated into the expression.

The shape of the mouth is also really important. Typically, the corners of the mouth have sharper edges, and the overall mouth shape tends to form a trapezoid—either slanting upward or downward. It’s crucial to adjust the direction of the mouth corners based on the character’s emotion, as it greatly affects the clarity and believability of the expression.

Here, I wanted to make the character feel more alive, so I added a hold in the animation.

I rotated his nose and chin, creating the effect that they haven’t quite caught up yet and are lingering in the previous position. I think this little pause may help convey a more believable and nuanced movement.

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