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  • 3D Computer Animation Fundamental
    • UE5
      • Week 1: Research for project 1 – UE5
      • Week 2: Research and initial concept design for project 1 – UE5
      • Week 3: Initial crafting and Storyboard development of Project 1 – UE5
      • Week 4: Create a mid-level model of the boss – Project 1 – UE5
      • Week 5: High model of boss Project 1 – UE5
      • Week 6: Make materials Project 1 – UE5
      • Week 7: Rigging the model Project 1 – UE5
      • Week 8: Make the scene of animation – Project 1 – UE5
      • Week 9: Polishing the scene and make the sculpture – Project 1 – UE5
      • Week 10: Render first version and second version of the demo – Project 1 – UE5
      • Week 11: Render third version of the demo – Project 1 – UE5
      • Week 12 Final submission for UE5 Project – 3D Computer Animation Fundamental 
    • Maya
      • Week 1: Bouncing Ball Animation Exercise – Maya
      • Week 2: Pendulum Animation Exercise – Maya
      • Week 3: Tail Animation Exercise -blocking – Maya
      • Week 4: Tail Animation Exercise – polishing – Maya
      • Week 5: weight shift Animation Exercise – blocking – Maya
      • Week 6: Weight shift Animation Exercise – polishing – Maya
      • Week 7: Walk Cycle – Blocking to spline – Maya
      • Week 8: Final Walk Cycle Polishing – Plan Body mechanics shot – Maya
      • Week 9: Plan Body mechanics shot – Maya
      • Week 10: Blocking Body mechanics shot – Maya
      • Week 11 Polishing Body mechanics shot
      • Week 12 Final submission for Maya – 3D Computer Animation Fundamental
  • Design for Animation, Narrative Structures and Film Language
    • Week 1 Research and Preparation of essay
    • Week 2 Research and draft of the essay
    • Week 3 Experimental Animation
    • Week4 The Auteur and animation
    • Week 5 The Animated Documentary
    • Week 6 Mise-en-scène
    • Week 7 The Language of Animation: Editing
    • Week 8 Tutorial for thesis
    • Week 9 Continue revising and complete the Critical Report 
    • Week 10 Critical Report Submission and Presentation
  • Collaborative Unit
    • Week 1 Topic Selection and form the group
    • Week 2 Preliminary Setup, Sketches, and Task Allocation
    • Week 3 and Week 4 Asset Creation: Gargoyle
    • Week 5 Visit Tate Modern and Use reality capture to create models
  • Advanced and Experimental 3D computer Animation Techniques
    • Project 1
      • Week 1 Develop storyboard 
      • Week 2 Adjustment and reflection of 3 stories
      • Week 3 continue adjust the story board and make previs shot in Maya
      • Week 4 continue adjust the previs shot in Maya
      • Week 5 continue adjust the previs shot in Maya
      • Week 6 continue adjust the previs shot in Maya
      • Week 7 continue adjust the previs shot in Maya
      • Week 8 continue adjust the previs shot in Maya and draw character design
      • Week 9 Continue adjust the previs shot in Maya
      • Week 10 Final submission
    • Project 2
      • Week 1 Research and Production Plan
    • Sessions with George
      • Week 1 Advanced Body Mechanics Planning
      • Week 2 Advanced Body Mechanics Blocking
      • Week 3 Key pose adjustment and spline
  • Final Major Projects and Thesis
    • FMP
    • Thesis
      • Week 1 and Week 2 Understanding the thesis proposal and literature review and develop thesis topic
      • Week 3 Research and develop the thesis topic
      • Week 4 Read literature and write notes
      • Week 5 Continue read literature and write notes
      • Week 6 Change topic and find new direction to research
      • Week 7 Continue do research
  • Home
  • 3D Computer Animation Fundamental
    • UE5
      • Week 1: Research for project 1 – UE5
      • Week 2: Research and initial concept design for project 1 – UE5
      • Week 3: Initial crafting and Storyboard development of Project 1 – UE5
      • Week 4: Create a mid-level model of the boss – Project 1 – UE5
      • Week 5: High model of boss Project 1 – UE5
      • Week 6: Make materials Project 1 – UE5
      • Week 7: Rigging the model Project 1 – UE5
      • Week 8: Make the scene of animation – Project 1 – UE5
      • Week 9: Polishing the scene and make the sculpture – Project 1 – UE5
      • Week 10: Render first version and second version of the demo – Project 1 – UE5
      • Week 11: Render third version of the demo – Project 1 – UE5
      • Week 12 Final submission for UE5 Project – 3D Computer Animation Fundamental 
    • Maya
      • Week 1: Bouncing Ball Animation Exercise – Maya
      • Week 2: Pendulum Animation Exercise – Maya
      • Week 3: Tail Animation Exercise -blocking – Maya
      • Week 4: Tail Animation Exercise – polishing – Maya
      • Week 5: weight shift Animation Exercise – blocking – Maya
      • Week 6: Weight shift Animation Exercise – polishing – Maya
      • Week 7: Walk Cycle – Blocking to spline – Maya
      • Week 8: Final Walk Cycle Polishing – Plan Body mechanics shot – Maya
      • Week 9: Plan Body mechanics shot – Maya
      • Week 10: Blocking Body mechanics shot – Maya
      • Week 11 Polishing Body mechanics shot
      • Week 12 Final submission for Maya – 3D Computer Animation Fundamental
  • Design for Animation, Narrative Structures and Film Language
    • Week 1 Research and Preparation of essay
    • Week 2 Research and draft of the essay
    • Week 3 Experimental Animation
    • Week4 The Auteur and animation
    • Week 5 The Animated Documentary
    • Week 6 Mise-en-scène
    • Week 7 The Language of Animation: Editing
    • Week 8 Tutorial for thesis
    • Week 9 Continue revising and complete the Critical Report 
    • Week 10 Critical Report Submission and Presentation
  • Collaborative Unit
    • Week 1 Topic Selection and form the group
    • Week 2 Preliminary Setup, Sketches, and Task Allocation
    • Week 3 and Week 4 Asset Creation: Gargoyle
    • Week 5 Visit Tate Modern and Use reality capture to create models
  • Advanced and Experimental 3D computer Animation Techniques
    • Project 1
      • Week 1 Develop storyboard 
      • Week 2 Adjustment and reflection of 3 stories
      • Week 3 continue adjust the story board and make previs shot in Maya
      • Week 4 continue adjust the previs shot in Maya
      • Week 5 continue adjust the previs shot in Maya
      • Week 6 continue adjust the previs shot in Maya
      • Week 7 continue adjust the previs shot in Maya
      • Week 8 continue adjust the previs shot in Maya and draw character design
      • Week 9 Continue adjust the previs shot in Maya
      • Week 10 Final submission
    • Project 2
      • Week 1 Research and Production Plan
    • Sessions with George
      • Week 1 Advanced Body Mechanics Planning
      • Week 2 Advanced Body Mechanics Blocking
      • Week 3 Key pose adjustment and spline
  • Final Major Projects and Thesis
    • FMP
    • Thesis
      • Week 1 and Week 2 Understanding the thesis proposal and literature review and develop thesis topic
      • Week 3 Research and develop the thesis topic
      • Week 4 Read literature and write notes
      • Week 5 Continue read literature and write notes
      • Week 6 Change topic and find new direction to research
      • Week 7 Continue do research
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Recent Posts

  • Week 3 Write character and weapon blue print in Unreal engine
  • Week 2 Write character blue print in Unreal engine
  • Week 4 Continue adjust animation
  • Week 3 Key pose adjustment and spline
  • Week 2 Advanced Body Mechanics Blocking

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  • Collaborative Unit
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  • Final Major Projects and Thesis
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